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On the other hand, if the light touches him he’ll look a bit silly, crouch-walking as he is.
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On the one hand, the head torches highlight his enemies - he can see their exact location and he can also see exactly where their stupid heads are looking. The next, he’s using it as a shield against the - sensitive to light - denizens of the deepest depths of the metro tunnels.Īnother situation when light is simultaneously Artyom’s best friend and most hated foe, is when his enemies from the Metro Red Line are using head torches to search for him. One second he’s popping off shots from the best pistol in any shooter, ever, to try and shoot out distant bulbs to mask his approach. Artyom - our protagonist - has a bit of a complex relationship with the electromagnetic substance, you see. Opposite to darkness, you also have light. In Metro: Last Light, darkness is your ally. This is Stealth 101 through the eyes of Sam Fisher - which makes a change from staring at them inside his hollow head because you were too close to a wall. This isn’t stealth from the Metal Gear Solid - hide behind stuff - school of thought, though. So bravo, Metro: Last Light, you were never on my radar, and now my face is stuck in a perpetual state of shock and you have me in a chokehold.
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Stealth is all about staying under the radar and taking people by surprise. I had also heard that the title contained stealth, and that, my friends, is my favourite genre. Guns? Yeah, guns would be in there, for sure - guns are awesome. Beyond knowing that the game was a post-apocalyptic, first-person shooter, set in - and around - the Russian metro tunnels during the fallout of nuclear war, I didn’t know what to expect. Having missed the 2010 release of Metro 2033, I came into this sequel with virgin eyes. Reviews // 29th May 2013 - 9 years ago // By Kirk Mckeand Metro: Last Light Review